I feel there is a difference when entering notes in the score/pianoroll, or when playing them. However, in the end I spend a lot of time manually quantizing what I played out of the grid live.

I'm currently working in Dorico for things that have to be precise on the score, and I like how it gives a good foundation to start humanizing things from its humanizing algorithms. Everything is transparent, so you can see what the machine did, and you can adjust it to your taste.

I think a mix of both may work. If a part is not sounding human enough, play it again live, or add a layer played live. This seems to me to offer the best of the two worlds.

Mixing compressors and equalizers

I’m very much attracted by complex suites of mastering tools like iZotope Ozone or FabFilter. I don’t like the default settings of Ozone 9, but that’s expected, and can be easily dealt with by using the plethora of fine-tuning controls it offers.

In the end, after having finally found a way to deal with it, I find that Ozone’s processors are very transparent and very effective. They sound good, if not overused, and can be on a par of some of the best stand-alone effects.

Still, I’ve my favorite dynamic processors and equalizers. Among my favorites are Softube’s modeled Manley Variable Mu Limiter/Compressor and Massive Passive EQ. I often set them in chain, with some subtle parallel compression adding a bit of tube saturation, and a light middle/side widening and smooth crafting of frequencies.

Then come Ozone, with more surgical refinements: that precise lowering os resonance around 500 and 3500 Hz to avoid nasality; some dynamic equalizing to prevent boomy basses of annoying frequencies; some spectral shaping to remove sibilants and smoothing the highs; a bit of low end focus; and finally a hint of transparent maximizing, to balance everything and make it compliant with consumer speakers.

So, I first craft my sound, and then do all the final retouching to make it stay strong.